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Remember, the timeline’s playhead position and direction are unaffected by child tween/timeline changes. Therefore the playhead of the timeline would now be at the tween’s 25% completion point instead of 75%. If smoothChildTiming is false (the default except for the root timelines), the tween would flip in place, keeping its startTime consistent. For example, imagine that the timeline’s playhead is on a child tween that is 75% complete, moving element’s left from 0 to 100 and then that tween’s reverse() method is called.

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SmoothChildTiming : Boolean - Controls whether or not child tweens/timelines are repositioned automatically (changing their startTime) in order to maintain smooth playback when properties are changed on-the-fly. For example, if repeat is 2 and repeatDelay is 1, the animation will play initially, then wait for 1 second before it repeats, then play again, then wait 1 second again before doing its final repeat. RepeatDelay : Number - Amount of time in seconds between repeats.

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For example, if repeat is 1, the animation will play a total of twice (the initial play plus 1 repeat). Repeat : Number - Number of times that the animation should repeat after its first iteration. Paused : Boolean - If true, the animation will pause itself immediately upon creation. Without a timeline, building complex sequences would be far more cumbersome because you’d need to use the delay special property for every tween. The syntax is similar as TimelineMax in the 2.X version but with some improvements. It is most similar to TimelineMax if you’re familiar with the GSAP 2.X syntax. It is the ultimate sequencing tool that acts like a container for tweens and other timelines, making it simple to control them as a whole and precisely manage their timing. Gsap.timeline is essentially a chain of tween (.






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